CoinOPS Xbox Project

The Ultimate Xbox Emulator Frontends For All The Family
It is currently Tue May 23, 2017 3:22 am


All times are UTC


Welcome
Welcome to The CoinOPS Xbox Project Forum

You are currently viewing our CoinOPS boards as a guest, which gives you limited access to view most discussions and access our other features.



Post new topic Reply to topic  [ 80 posts ]  Go to page 1, 2, 3, 4, 5 ... 8  Next
Author Message
 Post subject: GEMS (final testing in progress)
PostPosted: Tue Jan 31, 2017 11:28 pm 
Online
Site Admin
User avatar

Joined: Thu Oct 20, 2011 8:26 pm
Posts: 9597
CoinOPS 8 GEMS



New Wheel Animation due to popular demand....this could easily become the new Hyper/Spin/Vision look
Can be foldered anyway people want
10 plus looks included and easy to add as many as you like (selectable though settings)
Easy to add Video and Title art with no messing about to add games (straight from Premium if you want)
Fits onto a stock xbox (and if its a little tight delete Street Fighter 3 from you games and the SF3 folder)

BACK - Back One Folder
A - Launch Game
B - Back One Folder
X - Select Random Game
Y - Select Random Game
Right- Skip Forward One Letter
Left- Skip Back One Letter
Right Thumb Stick Click In - Settings
Left Thumb Stick Click In - Settings
Left and Right Thumb Stick Click Ins Held on Boot - Option to reset thumbs, settings and restore
Back + Select - Return to Game Selection Screen from in game

_________________
Any intelligent fool can make things bigger and more complex... It takes a touch of genius - and a lot of courage to move in the opposite direction.
Albert Einstein


Top
 Profile  
 
 Post subject: Re: CoinOPS 8 GEMS (final testing in progress)
PostPosted: Tue Jan 31, 2017 11:36 pm 
Offline
User avatar

Joined: Tue Apr 01, 2014 1:26 pm
Posts: 850
Totally amazing :D
Video says private

_________________
My work
http://coinopsproject.freeforums.org/killer-instinct-k1k2-or-collection-t5425.html
http://coinopsproject.freeforums.org/most-of-jonny555-work-one-place-here-t5022.html


Top
 Profile  
 
 Post subject: Re: CoinOPS 8 GEMS (final testing in progress)
PostPosted: Tue Jan 31, 2017 11:38 pm 
Online
Site Admin
User avatar

Joined: Thu Oct 20, 2011 8:26 pm
Posts: 9597
OK guys this is going onto the FTP for final tests....also I need a better video to show this off

Please note this lies inbetween CoinOPS and Premium....visually its good however doesn't have all the bells and whistles of Premium engine...however its easy and visually better than CoinOPS....plus its simpler and cleaner looking than Premium....adding HyperVision to this is easy and would look great...if people like it ill add more stuff and maybe people can share there theme overlays if they like this....Please note I made this as the CoinOPS showcase and why I labled it as CoinOPS GEMS even though its built on Premium...it is heavy stripped down for simplest visually and also for adding games or folder

Ill see what the thoughts are...the new wheel will be in the new Premium as well

_________________
Any intelligent fool can make things bigger and more complex... It takes a touch of genius - and a lot of courage to move in the opposite direction.
Albert Einstein


Top
 Profile  
 
 Post subject: Re: CoinOPS 8 GEMS (final testing in progress)
PostPosted: Wed Feb 01, 2017 1:00 am 
Online
Site Admin
User avatar

Joined: Thu Oct 20, 2011 8:26 pm
Posts: 9597
shouldnt say private does it still?

_________________
Any intelligent fool can make things bigger and more complex... It takes a touch of genius - and a lot of courage to move in the opposite direction.
Albert Einstein


Top
 Profile  
 
 Post subject: Re: CoinOPS 8 GEMS (final testing in progress)
PostPosted: Wed Feb 01, 2017 1:09 am 
Offline
User avatar

Joined: Thu Mar 24, 2016 3:54 pm
Posts: 41
Location: In the shop
Works for me BP. Looks awesome.


Top
 Profile  
 
 Post subject: Re: CoinOPS 8 GEMS (final testing in progress)
PostPosted: Wed Feb 01, 2017 1:25 am 
Offline
User avatar

Joined: Mon Jun 20, 2016 5:58 am
Posts: 1426
Location: USA
Will GEMS have filtering or just by letter? Did you think about the info of the games imbedded into the engine? Thanks.

_________________
Give me a hammer, pliers, duct tape, 3 zip ties, Phillips and flathead screwdrivers and I can fix almost anything except Xboxes :D


Top
 Profile  
 
 Post subject: Re: CoinOPS 8 GEMS (final testing in progress)
PostPosted: Wed Feb 01, 2017 1:46 am 
Offline

Joined: Tue May 07, 2013 5:14 pm
Posts: 3380
Location: USA
If this does the filtering and category/foldering, I can see alot of CoinOPS devotees moving over! Looks awesome, BP... can't wait to test it!

_________________
Site FAQ & Welcome

UnitMonster's CoinOPS User Guide
EmperorB10S's List of Add-On Packs
My Twitter Feed

Top
 Profile  
 
 Post subject: Re: CoinOPS 8 GEMS (final testing in progress)
PostPosted: Wed Feb 01, 2017 1:53 am 
Online
Site Admin
User avatar

Joined: Thu Oct 20, 2011 8:26 pm
Posts: 9597
filtering is built in but not connected so is gameinfo....actually it has lots but edited out to get it back to the experience it needs to be...filtering would need to be discussed....and you can folder it anyway you want even with self filling folders :)

_________________
Any intelligent fool can make things bigger and more complex... It takes a touch of genius - and a lot of courage to move in the opposite direction.
Albert Einstein


Top
 Profile  
 
 Post subject: Re: CoinOPS 8 GEMS (final testing in progress)
PostPosted: Wed Feb 01, 2017 4:33 am 
Online
Site Admin
User avatar

Joined: Thu Oct 20, 2011 8:26 pm
Posts: 9597
lol here is foldering working....also random testing some background that wont make it :)


_________________
Any intelligent fool can make things bigger and more complex... It takes a touch of genius - and a lot of courage to move in the opposite direction.
Albert Einstein


Top
 Profile  
 
 Post subject: Re: CoinOPS 8 GEMS (final testing in progress)
PostPosted: Wed Feb 01, 2017 5:16 am 
Offline
User avatar

Joined: Mon Jun 20, 2016 5:58 am
Posts: 1426
Location: USA
I'm excited to see the final product....Fingers crossed for filtering and info to be added.

_________________
Give me a hammer, pliers, duct tape, 3 zip ties, Phillips and flathead screwdrivers and I can fix almost anything except Xboxes :D


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 80 posts ]  Go to page 1, 2, 3, 4, 5 ... 8  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
suspicion-preferred