CoinOPS Xbox Project

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 Post subject: Hyperspin roms in CoinOPS
PostPosted: Thu Feb 16, 2017 2:53 am 
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Joined: Mon Jan 23, 2017 8:25 pm
Posts: 4
I am new to CoinOPS premium but I have had some experience with hyperspin. I wanted to know if the roms I have in hyperspin will also work in CoinOPS. Is it a matter of zipping them then rename or is there more to it?
Or am I just creating a bigger headache?

BTW... I LOVE CoinOPS!


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 Post subject: Re: Hyperspin roms in CoinOPS
PostPosted: Thu Feb 16, 2017 7:18 am 
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Joined: Sun Jun 15, 2014 10:25 am
Posts: 906
Location: Germany
That headache would be yours...
Never used Hyperspin, but if the rom files have the correct ending, it should just be a matter of packing & renaming. I'd just try with one in a standalone revision of CO.
But period. I would head over to back-ups & dl the COMassive.
As the art for the roms would be missing as well, when "ported" to CO.
Just keep an eye on your ratio...

If you already have the massive & the games you talk about are missing, check whether they are supported in the list of supported games, which is found in CO's readme folder.
If so maybe packs would be the better option, too.

btw: welcome aboard, aainge!

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assorted Dragon & CoinOPS artwork by me


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 Post subject: Re: Hyperspin roms in CoinOPS
PostPosted: Thu Feb 16, 2017 7:57 am 
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Joined: Mon Jun 20, 2016 5:58 am
Posts: 1015
Location: USA
If you understand HyperSpin then CoinOPS is a breeze. BP made this as easy as copy and paste for most things.

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Give me a hammer, pliers, duct tape, 3 zip ties, Phillips and flathead screwdrivers and I can fix almost anything except Xboxes :D


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 Post subject: Re: Hyperspin roms in CoinOPS
PostPosted: Fri Feb 17, 2017 5:04 am 
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Joined: Mon Jan 23, 2017 8:25 pm
Posts: 4
Awesome, thanks for the info. I'll try a few tests and go from there( making backups first of course )


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